Gems, items for crafts, crappy jewels, crappy rings/amulets, etc. You could loot jewels, both magical and rare (and both useful) that were randomized gems with multiple mods. I'll drop a good one sooner or later! And yes, it happened regularly. Seeing unique items dropping all the time gave you a certain movitation to keep playing. Plus, it wasn't THAT rare, actually, it was pretty common when hunting bosses. Even if it was a crappy unique item, it was still fun to drop one. You could loot unique and set items that were actually good. High-end PVP players used a lot of rare and magical items. It was really rare because you needed the perfect combo, yet, it was possible. You could loot magical items and rare items of almost any kind that could surpass runewords or uniques. Well, having this simple mod increased the economy fun factor greatly. For some runewords/unique items, having an ethereal base item was better because of the auto-repair/indestructible mods. Ethereal items gave a bonus of dmg/defense. Also, that socket quest would give the maximum possibility of sockets, so looting a great 3 sockets armor was awesome. Normal items could be socketable from a quest, but that was "expensive". Why? STR/DEX restrictions, which D3 don't have. Many people looked for exceptional or even normal items. Also, elites weren't the only needed items. People wanted good base white items to imbue or to use as an runeword base item. Even low runes were useful! Poor characters could farm for Spirit or Insight rune sets and sell them for a fair amount of cash. Crafting, cubing, runewords, socketables, etc. What if you looted a 40 life p-combat grand charm? You'd get rich! That feeling when you IDed a charm was so great. You could loot charms, which were pretty common, and be excited every single time you looted one. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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